It is impossible to talk about Axis & Allies: D-Day (AA:DD hereinafter) without talking about Axis & Allies (A&A), its spiritual and thematic ancestor. By the time A&A had come out, in 1981, I was well and truly launched with wargames such as PanzerLeader and Third Reich, and so turned my nose up at what was obviously (to me, at the time) an attempt by Milton Bradley to cash in to the burgeoning wargame scene with a simplistic Risk clone that had toy tanks, for heavens' sake! I mean, I only ever played Risk once, fer chrissakes! (Even at 14, I was a game snob.)
Sunday, June 5, 2011
I first met The Awful Green Things From Outer Space (AGT hereinafter) in the game review section of GAMES Magazine. As I've said before, GAMES is where I've discovered so many games over the last thirty years, from Ace of Aces to Evo to Settlers of Catan to Puerto Rico.